BASKETBALL RULES


Eligibility

1. Teams are limited to number of former varsity student player(s) they can register. A former varsity player is defined as a student who has been listed on a “school's varsity squad list” for any 2-year or 4-year college/university team for more than one academic year.

2. Teams may only have one former varsity player on their roster (Fac/Staff is not including since they cannot compete at the state tournament)

3. Anyone that appears on this academic year's roster can not participate in intramural basketball this year.

Team Composition

1. Each team consists of five (5) players. Each team must have a minimum of four (4) players in order to begin a game.


Equipment

1. Teams are encouraged to bring their own basketball’s to warm up and play with. Basketballs will not be provided by Rec Sports.

2. Men shall use a regulation-sized basketball. The intermediate (women’s) basketball shall be used for Women’s and CoRec play.

3. Jerseys: Each team is required to wear numbered shirts of one distinguishable color. Numbers must be clearly legible on the front and/or back of each jersey. No taped-on numbers will be allowed. Any team not dressed in shirts of one color may wear the colored jerseys provided by Rec Sports.

4. Shoes: Basketball and/or athletic shoes are the recommended footwear. No black-soled shoes that may mark the floor are permitted. Sandals, street shoes, or boots are not allowed. No player will be allowed to participate in bare feet.

5. Jewelry: No jewelry or any other item deemed dangerous by the Intramural Staff may be worn during play. Any player wearing exposed permanent jewelry (i.e. body piercings) will not be permitted to play.

6. There will be no hats, bandanas, or hard barrettes worn during play. Cloth (elastic) bands may be used to control the hair.

7. Players may wear soft, pliable pads or braces on the leg, knee, and/or ankle. Braces may not have any exposed metal and/or screws. Braces made of any hard material (including plastic) must be covered with a padded sleeve or at least one-half inch padding for safety reasons. Under no circumstances will a player wearing a cast or splint be permitted to play.

8. If eyeglasses are worn, they must be unbreakable. Each player is responsible for the safety of his/her own glasses.


Timing

1. Games will consist of two (2) 20-minute halves with running time. During the first 38 minutes of the game, the game clock will stop only for a team or official time out. The clock will stop on every whistle during the final two minutes of the game.

2. Each team receives three (3) timeouts per game. All timeouts are one 1 minute in length. Only players on the floor or coaches (who have ever recognized prior to the beginning of the game) may call timeouts.

3. Ties will stand during the regular season. For the playoffs, a 3-minute overtime period will be played. Each team will be granted one 30-second timeout. The game clock will stop under 1 minute.


Start of Game

1. A captain’s meeting will take place between the team captains and referees at center court.

2. A jump ball will occur only at the beginning of the game and any overtime periods. The team not gaining possession on the initial jump ball will be awarded the ball when the next held ball situation arises. Thereafter on held balls and to begin the 2nd half, teams will alternate possession.


Game Play

1. Two point field goals and three point field goals will be used.

2. No dunking is permitted during pre-game warm-ups, during the game, at halftime, after the game, or during any other dead ball period. Violators will be assessed a technical foul.

3. Coaches will be recognized only if they are present in the pre-game captains meeting. They will be allowed to call timeouts from the sideline.

4. A player will be disqualified (foul out) when he/she has accumulated five (5) fouls (any combination of personal or technical). A technical foul is registered as a personal foul.

5. Violations include traveling, double dribble, carrying / palming the ball, intentionally kicking the ball with the leg, excessively elbow swinging (without contact), five-second closely guarded count in the frontcourt, ten seconds in the backcourt, three seconds in the lane, basket interference, and goaltending.

6. After any violation, the ball is awarded out of bounds for a throw-in at the spot nearest to where the violation occurred. Two (2) or three (3) points are also awarded on goaltending depending on the position of the shooter at the time of the shot.

7. After any called time-out, the ball is awarded out of bounds for a throw-in at the spot nearest where the ball was on the court at the time the time-out was called.

8. The throw-in count ends when the ball is released by the thrower. It is a violation if the thrower does not release the ball within 5 seconds.

9. Free-throw shooting:
A. 7th team foul: one free throw (plus a bonus free throw if the first attempt is successful)
B. 10th team foul: two free throws
C. All shooting fouls with a missed basket will result in two free throws.
D. All shooting fouls with a made basket will result in two (or three) points and one bonus free throw.
E. Players may not enter the lane until the ball has hit the rim.

10. Technical Fouls: On all technical fouls, an automatic two (2) points will be awarded to the offended team, plus the ball at the division line for a throw-in. Technical fouls are counted towards each player disqualification total (five fouls) and the team’s bonus situation.
A. Two (2) unsportsmanlike technical fouls charged to any individual (player or coach) will result in his/her ejection from the game and the facility.
B. Three (3) unsportsmanlike technical fouls charged to any team will result in forfeiture of the game by that team.
C. Any technical foul assessed to the bench, manager, any coach, or an obvious fan of a team will also be charged to the head coach/team captain.

11. Intentional Fouls: Two (2) points and possession of the ball at the spot nearest the foul will be awarded to the offended team for all intentional fouls during an unsuccessful two-point try. An intentional foul during an unsuccessful three-point try will result in three (3) free throws and possession of the ball. For a successful two-point or three-point try, the basket will be counted and two (2) free throws and the ball will be awarded.

12. Flagrant Fouls: On all flagrant fouls, the offended team will be awarded two (2) points and possession of the ball at the division line for a throw-in. The offending player will be ejected from the game.


Mercy Rule

1. The game declared over when a team is ahead by 20 or more points with two (2) minutes or less remaining in the game


Substitutions

1. A substitute must report to the scorekeeper and be recognized by a game official before he/she may enter the game. A substitute can only enter the game during a dead-ball situation. In a multiple free throw situation, a substitute may only enter immediately before or after the last free throw attempt. Failure to properly report will result in a technical foul being assessed to that player.


CoRec Modifications

1. Each team will consist of five (5) players (2 men and 3 women or 3 men and 2 women). Four players (2 men and 2 women) are required to start the game.

2. Substitutions do not have to be on a male-for-male or female-for female basis. However, at no time may the difference in the number of males and females on the court for a team exceed one.

3. Field goals scored by a male shall be worth 2 points each (3 points for a field goal made beyond the three-point line). Field goals scored by a female shall be worth 3 points each (4 points for a field goal made beyond the three-point line). Free throws will be worth 1 point for both males and females.
 

4. The Mercy Rule: when a team is ahead by 35 or more points with two (2) minutes or less remaining in the game.


Georgia College & State University • 231 W. Hancock St. • Milledgeville, GA 31061 • 800-111-2222 ; (478)445-2233 • admissions@gcsu.edu