DODGEBALL RULES
Team Composition
1. Game play is 7 on 7. Each team must have a minimum of four (4) players to begin a game.
2. The roster limit per team is 20.
Equipment
1. Dodgeballs will be provided by the Rec Sports staff at the game site.
Timing
1. GAME TIME IS FORFEIT TIME.
2. Each match will be 25 minutes in length. The winner of the match will be the team who wins the most games in the 25 minute time period.
3. If neither team has been completely eliminated when time expires in the current game, the team with the greater number of remaining players is the winner.
4. No overtime in regular season.
5. Overtime we will play one 4v4 game winner of the game advances
Game Play
1. All games will have two RecSports Staff members officiate the game
2. The officials will rule people out if they do not leave when they are hit
3. The Rush
A. The Rush occurs at the beginning of each game or reset.
B. Upon the official's signal, both teams rush to center court and attempt to retrieve as many balls as possible.
C. There is no limit to how many balls an individual player may retrieve.
D. Players may not slide or dive head or feet first into the neutral zone or they will be out.
E. Crossing over the other team’s entire neutral zone (white line) will result in an "out." Players may cross the middle (green) line on the rush.
F. Players may not physically grab and pull another player across the neutral zone or prevent them from returning to their side of the court.
4. Putting a Ball in Play
1. The player and the ball must go completely behind the attack line (white line). Any ball retrieved on the rush must be returned behind the attack line before it may be thrown at an opponent. A ball that hasn't crossed the attack line is considered a dead ball, any hits or catches are voided plays. Once the ball has been cleared anyone from the other team is eligible to be hit wherever they are on the court inbounds; this includes inside the neutral zone (in between the white and mid line). There are several ways to put a ball into play following a Rush:
-A player carries the ball across the attack line.
-A player passes the ball to a teammate who is behind or carries it across the attack line.
-A player rebounds the ball off the back wall of a closed court.
5. Outs
1. A live ball is defined as any throw ball by the opposing time. The ball remains live until it hits the floor, roof, or backboard.
2. A player shall be deemed "out" when a live ball hits any part of the player's body and/or clothing and then the ball hits the floor, roof, or backboard.
3. If a player is hit by a live ball rebounding off another player or ball used for blocking and then the ball hits the floor, roof, or backboard.
3. If a thrown ball hits a held ball and the held ball is dropped the person holding the held ball is out.
4. If a thrown ball hits a held ball and deflects off of the held ball and hits the holder and/or another player before it hits the ground the holder and/or the other player or out.
5. Any thrown ball that is caught in bounds (must have 1 foot in, and no feet touching out) before it hits the ground results in the thrower being out. The team who caught the ball is allowed one player back in.
6. A catch can be made off any deflection of dodgeballs or ball. As long as the ball has not yet hit the ground, roof, or backboard and is caught with at least one foot in bounds the player who threw the ball is out. And the team that catches gets an added player
7. If any live ball is caught the player who throw it is out and the team who catches the ball gets to add a player.
6. Blocking
1. Players can defend themselves by blocking the ball in flight with another ball but must retain control over the ball they are blocking with. A player dropping or losing possession of the blocking ball is deemed "out."
2. Any blocked ball rebounding off another ball is considered live. Any player hit by the rebounding ball is deemed "out."
7. Out of Bounds Rule
1. If any part of the player's body touches the endlines or the mid line, the player is out.
2. Players who catch the ball with one foot inbounds then falls out of bounds will be out. The player who threw the ball will be out since the catch was made legally and the team that catches the ball will add a player then the player that crossed out of bounds will now be consider out.
8. Stalling
1. Stalling is the act of intentionally delaying the game.
2. All players must throw the ball within ten seconds they cannot hold the balls.
3. The team cannot sit the ball just over the division line to try and force the other team to come get the ball.
9. Retrievers
1. If subs are available they must be the only retrievers. Players still in the game cannot go out of bounds to retrieve a ball.
2. If teams only have 7, and they are all still in only 1 designated person may retrieve. The player must leave from the baseline of the court and reenter through the baseline of the court.
10. The Rainmaker Shot
1. Each court will have 2 basketball goals. Players will have the opportunity to make a shot any time during a game. A made shot will result in the return on all eliminated players to the team who made the shot.
Substitutions/Reentry Rule
1. Each team may only have 7 players to start the game. Those 7 players are the only ones allowed to play that game. Substitutes must switch every other game but not during unless a player is injured.
2. Once a players is out they will now become the first player to reenter the game if a teammate catches the ball.
3. When players are out they must stand in line in the order they were out and reenter the game in the order they were out. (So if your best player is the fourth player out he must wait until the other three members of the team reenter before he can.
4. All player entering the court must enter through the baseline of their side of the court. If a player enters from the side of the court they will be considered out and must go to the back of the reentry line.
CoRec Modifications
1. Team Composition
A.Game play is 8 on 8.
B.Teams must have a minimum of three (3) women to begin a game and one (1) male. Teams can have a maximum of four (4) men at one time.